![]() ![]() Failed a Spot Check: Didn't even notice that some of the needy vents read "Detonate?" rather than "Vent gas?" BLAMMO!.Averted with the giant buttons, while what they say matters for figuring out how to solve them, you have to press the button, even if it says "Detonate". ![]() Exactly What It Says on the Tin: Want no one to explode? Keep talking.Exact Time to Failure: The timer tells you this, although strikes speed up the timer a bit.Have fun reading the complicated Venn diagram. Deliberately Monochrome: The manual has no colour whatsoever, which is so helpful for things like Complicated Wires.Damn You, Muscle Memory!: Happens easily with the Needy Vent Module.On harder bombs, you might as well just restart, because the time loss is too big to overcome. Continuing is Painful: If you fail the memory module, you have to start it over from the beginning.When it goes off, even the calmest of communicators are sure to be thrown into a panic. Cat Scare: For some reason, there's an alarm clock next to the bomb, which beeps at random until the disarmer hits its snooze button.Knowing proper names is fine, of course, as long as both sides are on the same page if one player knows it and the other one doesn't, you might still have to resort to crude descriptions. ![]()
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